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> Attached is a sample layered Photoshop file
SirAndy
post Mar 24 2014, 08:15 PM
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This is where i'm going with the maps, the attached photoshop file is not up to date, it's in fact quite old, but it'll give you an idea of what i have planned for the maps.

Might even turn them into interactive Google Maps pages with interactive overlays, since i've been doing a lot of work with the new Google Maps API lately.

(IMG:style_emoticons/28/type.gif)


Legend:
Qx - Quest markers for static NPCs that are quest starters (Dark quest arrows)(The number corresponds to the order i found the quests)
Sx - Skyshard locations (The number corresponds to the achievement order)
C - Outside chest locations (Also the ones inside open caves)
. - Resource node locations (There are a LOT of these)
x - Rune node locations
x - Heavy Sack locations (These contain special crafting resources and runes)
Tx - Treasure Map locations (The number corresponds to the Map number)
B - Lore book locations
F - Fishing hole locations


Attached File  Bal_Foyen.psd.zip ( 1.53mb ) Number of downloads: 1621


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stevar
post Mar 25 2014, 06:03 AM
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QUOTE( @ Mar 25 2014, 05:15 AM) *

This is where i'm going with the maps, the attached photoshop file is not up to date, it's in fact quite old, but it'll give you an idea of what i have planned for the maps.

Might even turn them into interactive Google Maps pages with interactive overlays, since i've been doing a lot of work with the new Google Maps API lately.

23]

Hello, quick question, what is the legend used?

ok forget that one I found it on other posts lol


pretty nice. < tis you can keep, it is really nice
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SirAndy
post Mar 25 2014, 09:23 AM
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QUOTE(stevar @ Mar 25 2014, 07:03 AM) *
Hello, quick question, what is the legend used?

Good point! I added a legend to the first post ...
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Therasia
post Apr 7 2014, 08:18 AM
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Wow that is really nice! love it:)
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SirAndy
post Apr 7 2014, 09:14 AM
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QUOTE(Therasia @ Apr 7 2014, 09:18 AM) *
Wow that is really nice! love it:)

I really need to start updating these and post them here. Stupid real life getting in the way of things ...
(IMG:style_emoticons/28/dry.gif)

PS: Also, it seems ZOS has added more resource node spawn locations since i started these maps, i'll be updating the other threads soon.
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